Procedural tests with Blender:Create a randomized smooth curve for the pathCreate a randomized spiky curve for the contourUse the contour as a bevel object for the pathSelect face loops according to a “smoothness criteria” (WIP)Assign different materials to different face loopsOptionnaly shrink – or extrude and shrink – some face loops for the emission material
★★★★☆
Very responsive seller and an incredibly detailed model.
★★★★☆
Great topology flow and zero overlapping UVs.
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
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| ABOUT THE SELLER |
|
| SELLER-USER-NAME | Loïc Norgeot |
| 3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
| 3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
| Triangles | 120.6k |
| Vertices | 72.6k |
| Category | Art & Abstract, Cars & Vehicles |
| Tags | abstract, alien, blender, blob, car, racing, sport, sport car, vehicle, wheel, hood, tire, racing, automotive, automotive, drive, driver, classic, chrome, luxury, high poly, low poly,, curve, eevee, futuristic, generation, loop, material, mech, mechanical, metal, organic, paint, pbr, procedural, programming, python, random, roughness, scifi, shape, stuff, vehicle |