Procedural tests with Blender:Create a randomized smooth curve for the pathCreate a randomized spiky curve for the contourUse the contour as a bevel object for the pathSelect face loops according to a “smoothness criteria” (WIP)Assign different materials to different face loopsOptionnaly shrink – or extrude and shrink – some face loops for the emission material
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ABOUT THE SELLER | |
SELLER-USER-NAME | Loïc Norgeot |
3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
Triangles | 120.6k |
Vertices | 72.6k |
Category | Art & Abstract, Cars & Vehicles |
Tags | abstract, alien, blender, blob, car, racing, sport, sport car, vehicle, wheel, hood, tire, racing, automotive, automotive, drive, driver, classic, chrome, luxury, high poly, low poly,, curve, eevee, futuristic, generation, loop, material, mech, mechanical, metal, organic, paint, pbr, procedural, programming, python, random, roughness, scifi, shape, stuff, vehicle |