Terran Zerofighter

A new spaceship with a new texture approach. A mix of realistic texture and cel-shading to have a 2D/3D rendering. Making of The Terran Zerofighter is modeled on 3D Studio Max. Once finished, I duplicated the entire geometry, applied a flat black shader and added a thin thickness of 0.5 mm. When the black envelope covers the entire ship, it suffices to invert the faces and make them visible only on one side (Backface cull). We obtain the inking around the volumes.When the uv’s are made to apply the textures, all you have to do is import it into 3D-Coat. For the texture, I worked in shades of gray, purely 2D to draw everything I needed (plates, screws etc.) All that remains is to apply clipping masks on the corresponding layers and add material, volume, etc. The texture finished, I exported my different textures into a PBR Metalness/Roughness workflow which includes: albedo – metalness – roughness – normal – emissive.

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ABOUT THE SELLER
SELLER-USER-NAME carlito69 (charles coureau)
3D Model formats FBX, OBJ, BLENDER, TEXTURES, Materials
3D Model details VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations
Triangles 85.5k
Vertices 77.8k
Category ,
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