My new training project in Maya to learn modeling tools, UV unfolding and application of materials and textures via hypershade.For the textures, I used Substance Painter’s baking tool to calculate: Normal – World space normal – Ambient occlusion – curavature – ThricknessThe spaceship is made up of 3 shaders including: Albedo – occlusion – normalmap – metalness – roughness – emissive
★★★★★
Great topology flow and zero overlapping UVs.
★★★★★
The normal maps bake out perfectly great job.
★★★★★
The surface details on this model are baked perfectly.
★★★★★
The geometry is very light considering the amount of detail.
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
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| ABOUT THE SELLER |
|
| SELLER-USER-NAME | carlito69 (charles coureau) |
| 3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
| 3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
| Triangles | 21.6k |
| Vertices | 11.8k |
| Category | Cars & Vehicles, Science & Technology |
| Tags | illustrator, maya, pbr-texturing, photoshop, scifi, spaceship, substancepainter |