Asset Context
The Real-time Ground Shadow Example is a specialized 3D mesh model configured to demonstrate real-time contact shadows and ambient grounding techniques within real-time viewports. Derived from the character model “Junkrat” created by /clodbc, which is accessible via the Source reference under Creative Commons licensing, this asset provides a practical reference for testing lighting setups, ground interaction, and spatial placement.
Specifications
This package contains full geometry alongside material and texture setup files to ensure easy integration into varied pipeline tools.
- Geometry count: 37,500 triangles and 19,400 vertices
- Included formats: FBX, OBJ, and native BLENDER files
- PBR texture maps and material assignments included
- Configured for real-time shadow evaluation and display testing
Workflow Ideas
3D artists and technical directors can import this asset into real-time environments such as Unity or Unreal Engine to fine-tune direct lighting, directional shadows, and occlusion setups. Its balanced polygon count makes it ideal for testing shadow quality across different rendering pipelines without placing extreme rendering demands on the hardware.
Explore a Similar Asset
If you are looking for physical printing options or stylized character geometry, feel free to check out our 3d Print Models collection for additional creative assets.
The product details show that the mesh is listed at 37.5k triangles; and 19.4k vertices.
Extended Use License
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| ABOUT THE SELLER |
|
| SELLER-USER-NAME | Sketchfab |
| 3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
| 3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
| Triangles | 37.5k |
| Vertices | 19.4k |
| Category | 3d Print Models |
| Tags | 3d-model, blender, fbx, ground-shadow, obj, real-time shadow, textures |