Motorcycle ClubhouseThis is a set I helped create for a mobile game title. I handled the optimization for, and implementation into Unity 3D. The rooms are all built as self contained sets for better in-game load times. Each room has a single light map on its secondary UV channel and is entirely self-lit.Tasks preformed include geometry reduction/optimization, lighting mapping, and custom shader work for Unity 3D. Original model and diffuse maps were created by John Dyer and Skyler Greencorn.Enjoy!ModelPolygons: 136,187Vertices: 90,816Texture MapsDiffuse x104 (multiple resolutions) on UV0Lightmap x6 (2048×2048) on UV1Tools UsedAutodesk MayaAutodesk Bonus ToolsCinema 4DPhotoshop
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|ABOUT THE SELLER|
|3D Model formats||FBX, OBJ, BLENDER, TEXTURES, Materials|
|3D Model details||VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations|
|Category||Architecture, Places & Travel|
|Tags||attic, bar, cinema4d, club, clubhouse, games, grunge, hallway, interior, lightmap, lowpoly, maya, motorcycle, office, photoshop, pool-table, room, rooms, self-lit, set, vr|