Thanks Brian Sum for an idea and reference (https://www.artstation.com/artwork/Le6Aw). As soon I saw this concept, I decided to implement it in 3D, I just needed a reason to work closely with the Hurd surface in ZBrush and get the most out of the automatic retopology. It seemed corny to me to make another combat mech, so I decided to turn to aerospace and NASA.Sculpting and hard surface modeling made entirely in ZBrush. Retopology is procedural, automatically in ZBrush. UV Mapping in Maya, backing maps and PBR texturing in Substance Painter.
★★★★☆
The geometry is very light considering the amount of detail.
★★★★★
Zero issues with the FBX export it worked immediately.
★★★★★
The dirt and grunge maps add so much realism.
★★★★★
Exactly as described and easy to set up for my rendering needs.
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
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| ABOUT THE SELLER |
|
| SELLER-USER-NAME | David Young |
| 3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
| 3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
| Triangles | 539k |
| Vertices | 282.4k |
| Category | Science & Technology, Weapons & Military |
| Tags | aerospace, mantis, mech, nasa, space |