Overview
Here, at last. is a stylized anime character 3D model designed around real-time cel-shaded aesthetic techniques. Inspired by modern fighting games that emulate 2D illustration in three dimensions, the character features crisp inline details and vibrant color authoring integrated directly into the texture and UV structure to maintain a sharp look across standard viewports.
Technical Specifications
The asset combines a detailed character mesh with a small natural grass base, delivering a complete standalone vignette.
- Geometry: 44,000 triangles and 22,800 vertices.
- File Formats: FBX, OBJ, and native Blender file (.blend).
- Surfacing: Includes texture maps and material setups configured to retain anime linework.
Practical Uses
This asset serves as a real-time stylization reference and production model suitable for stylized game development workflows in Unity or Unreal Engine. It works well as a hero character for action titles, promotional key art, or portfolio displays.
Related Model
When building out full scenes around character vignettes, pairing stylized models with complementary environment elements and natural vegetation helps establish composition and environmental depth.
For workflow planning, the page records that the mesh is listed at 44k triangles; and 22.8k vertices; and is categorized under Characters & Creatures, Nature & Plants.
Related on Deep3DSea: Ficus Elastica Burgundy (Rubber Tree).
Extended Use License
has been added to your cart!
have been added to your cart!
You must log in and be a buyer of this download to submit a review.
| ABOUT THE SELLER |
|
| SELLER-USER-NAME | Yann |
| 3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
| 3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
| Triangles | 44k |
| Vertices | 22.8k |
| Category | Characters & Creatures, Nature & Plants |
| Tags | 3d-character, anime, blender, cel-shaded, character-design, fbx, game-asset, obj |