What the Asset Contains
The Fauteuil Robinson is a standalone seating asset designed for interior scenes and digital staging. Textured using Substance Painter, the model includes diffuse texture maps with baked lighting integrated directly into the surface, allowing for consistent shading across simple rendering environments.
Mesh & File Details
This asset features clean polygonal geometry designed to balance visual detail with scene performance.
- Triangles: 41.2k
- Vertices: 20.6k
- File Formats: FBX, OBJ, and Blender (.blend)
- Textures: Diffuse maps with baked light data
Project Applications
Because lighting is pre-baked onto the diffuse layer, this asset suits fast-loading real-time environments, architectural concept previews, or background set dressing. Technical artists working in real-time engines like Unity or Unreal Engine can integrate the armchair into static scenes without relying on complex dynamic light setups or extra compilation steps.
A Related Asset
If you are outfitting a full room layout or building a broader collection of interior assets, view our complete range of Furniture & Home assets to find matching tables, decor, and structural elements for your workflow.
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| ABOUT THE SELLER |
|
| SELLER-USER-NAME | JER3D |
| 3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
| 3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
| Triangles | 41.2k |
| Vertices | 20.6k |
| Category | Furniture & Home |
| Tags | armchair 3D model, baked light asset, blender furniture, Fauteuil Robinson, furniture 3d model |