Had a lot of fun with my first entry for #isometricroomchallenge (https://skfb.ly/6tLEC) and decided to make a second. Tried exploring a different theme using similar lrendering techniques. Modeled, lit and baked in Blender, with some post-bake texture work in Photoshop.
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ABOUT THE SELLER | |
SELLER-USER-NAME | roguenoodle |
3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
Triangles | 7.2k |
Vertices | 4.6k |
Category | Architecture |
Tags | blender, chest, dungeon, isometricroomchallenge, photoshop, treasure |