Visual Overview
This 3D model captures the authentic aftermath of a fire, featuring a realistic arrangement of ash, embers, and charred lumber. Derived from a high-resolution photogrammetry scan of 130 images, the asset preserves the intricate textures of burnt twigs, branches, and fine dust. The result is a grounded, lifelike firepit that serves as a detailed focal point for outdoor or abandoned settings.
Geometry & File Data
The mesh is optimized to 200,000 triangles from a high-poly source of 4 million, balancing visual fidelity with scene performance. It includes three 16k texture maps and normals to maintain surface detail across various lighting conditions.
- File formats: FBX, OBJ, and native Blender files
- Geometry: 200k triangles and 113.2k vertices
- Textures: 3x16k high-resolution maps with normals
- Source: Derived from a 130x24mp photogrammetry scan
Project Ideas
This asset is well-suited for environmental storytelling in survival games, historical reconstructions, or cinematic renders. Designers can integrate it into campsite scenes or post-apocalyptic ruins within Unity or Unreal Engine workflows. Its realistic debris and concrete-like ash textures provide a sense of history and previous activity in a digital space.
Related Deep3DSea Asset
For creators building expansive outdoor environments, this model pairs effectively with other organic elements found in our Nature & Plants collection, helping to establish a cohesive and lived-in look for natural landscapes.
Extended Use License
has been added to your cart!
have been added to your cart!
You must log in and be a buyer of this download to submit a review.
| ABOUT THE SELLER |
|
| SELLER-USER-NAME | matousekfoto |
| 3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
| 3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
| Triangles | 200k |
| Vertices | 113.2k |
| Category | Nature & Plants, Places & Travel |
| Tags | 3d-scan, ash, campfire, debris, environment asset, firepit, nature, photogrammetry |