In the project Allom I had the opportunity to better understand the problem solving for a game character, the character was modeled in Zbrush, made the retopology and RIG in Maya, textured in the Substance Painter and rendered in real time in the Marmoset Toolbag.I hope you enjoy it, it was a lot of fun all the development. Part of the development was done live on Facebook you can check in https://web.facebook.com/bento3D/ https://www.artstation.com/artwork/ZAYRm
★★★★☆
Perfectly scaled to real world dimensions.
★★★★☆
Saved me days of modeling time highly recommended seller.
★★★★★
The textures are placed perfectly and look very natural.
★★★★★
Really impressive model design with clean UV mapping.
★★★★★
Clear organization of files and high-res textures included.
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
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| ABOUT THE SELLER |
|
| SELLER-USER-NAME | filvox7 |
| 3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
| 3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
| Triangles | 112.7k |
| Vertices | 59.4k |
| Category | Characters & Creatures |
| Tags | gameasset, gamecharacter, sci-fi, warrior |