As practice with working with substance painter I decided to model my old Gameboy Color.Check out my other art at:Portfolio: www.rvdbiggelaar.comFacebook: www.facebook.com/ArtRvdBArtstation: https://www.artstation.com/artist/rikvdbiggelaar
★★★★☆
Works straight out of the box in Blender no issues at all.
★★★★☆
The subsurface scattering maps make it look so lifelike.
★★★★★
The included HDR maps made lighting it a breeze.
★★★★★
Clean quad topology makes it so easy to work with and modify.
★★★★★
Perfect topology for subdivision surface modeling.
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
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| ABOUT THE SELLER |
|
| SELLER-USER-NAME | Rik van den Biggelaar |
| 3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
| 3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
| Triangles | 2.3k |
| Vertices | 1.4k |
| Category | Electronics & Gadgets |
| Tags | 3dcoat, 3dsmax, gameboy, gameboycolor, games, madewithwacom, nine, photoshop, substance, substancepainter |