Most of the inner parts of the hull scanned poorly due to high reflectivity and were reconstructed using Zbrush, Maya and Substance Painter. Same goes for the mast and all the upper parts which were made from scratch. Goal was to get it to look fairly close to the real object but with workable topology.
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ABOUT THE SELLER | |
SELLER-USER-NAME | Tom |
3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
Triangles | 107.4k |
Vertices | 55.2k |
Category | Cars & Vehicles |
Tags | boat, photogrammetry, prop, scan, substance, substancepainter |