Procedural Generated SMG

trying/messing around with houdini + kitbash meshes, came up with this style of smg

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ABOUT THE SELLER
SELLER-USER-NAME OGL
3D Model formats FBX, OBJ, BLENDER, TEXTURES, Materials
3D Model details VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations
Triangles 258.4k
Vertices 143.7k
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