Motorcycle Clubhouse

Motorcycle ClubhouseThis is a set I helped create for a mobile game title. I handled the optimization for, and implementation into Unity 3D. The rooms are all built as self contained sets for better in-game load times. Each room has a single light map on its secondary UV channel and is entirely self-lit.Tasks preformed include geometry reduction/optimization, lighting mapping, and custom shader work for Unity 3D. Original model and diffuse maps were created by John Dyer and Skyler Greencorn.Enjoy!ModelPolygons: 136,187Vertices: 90,816Texture MapsDiffuse x104 (multiple resolutions) on UV0Lightmap x6 (2048×2048) on UV1Tools UsedAutodesk MayaAutodesk Bonus ToolsCinema 4DPhotoshop

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ABOUT THE SELLER
SELLER-USER-NAME Liam Broughm
3D Model formats FBX, OBJ, BLENDER, TEXTURES, Materials
3D Model details VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations
Triangles 136.2k
Vertices 87.6k
Category ,
Tags , , , , , , , , , , , , , , , , , , , ,

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