Wanted to try out Glass and combine some opacity with some emission to add and play around with some basic lightning effect. I created an own UV for the Lightning so one can seperate them if needed. Wanted to go for a higher polycount since I will make some closeup rendershots in Marmoset. Hope u guys like. C&C always welcome and appreciated.Had much fun recreating this awesome weapon-concept by Bruce Yu. (https://www.artstation.com/artwork/686mNn). I added some details on the stock since it looked kinda flat after building and texturing it in 3D.EDIT: Created a small rig and idle-animation for the lightning effect and got rid of a few stretched details in the texture.
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ABOUT THE SELLER | |
SELLER-USER-NAME | Christian Rudorff |
3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
Triangles | 32.6k |
Vertices | 18k |
Category | Science & Technology, Weapons & Military |
Tags | ani, blender, post-apocalyptic, rifle, sci-fi, substance, substancepainter, weapon |