House Interior

House InteriorThis is a set I helped create for a mobile game title. I handled the optimization for, and implementation into Unity 3D. The model is entirely self lit using a single light map on it’s secondary UV channel.Tasks preformed include geometry reduction/optimization, lighting mapping, and custom shader work for Unity 3D. Original model and diffuse maps were created by John Dyer and Skyler Greencorn.Enjoy!ModelPolygons: 88,606Vertices: 54,208Texture MapsDiffuse x66 (multiple resolutions) on UV0Lightmap x1 (2048×2048) on UV1Tools UsedAutodesk MayaAutodesk Bonus ToolsCinema 4DPhotoshop

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ABOUT THE SELLER
SELLER-USER-NAME Liam Broughm
3D Model formats FBX, OBJ, BLENDER, TEXTURES, Materials
3D Model details VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations
Triangles 88.6k
Vertices 54.1k
Category ,
Tags , , , , , , , , , , , , , , , , , ,

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