Hercules in danger

I designed and created this loosely retro-styled, biped robot…I didn’t want it to look over-engineered, generically futuristic or self-conciously cool, but to appear tangible, grounded and believable and robustly constructed in a way that might actually function. I had old die-cast toys and mid 20th century industrial, factory machinery in mind when I put it together and was careful to consider the layering of materials and the interfacing between them. I also tried to give it personality.To offset all that ‘grounding’, I’ve posed it dynamically in a small, dramatic scene. There’s peril, there’s lava, there’s robots! What’s not to like?Made using 3DS Max, Substance Designer and Zbrush.

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ABOUT THE SELLER
SELLER-USER-NAME Ben Stevens
3D Model formats FBX, OBJ, BLENDER, TEXTURES, Materials
3D Model details VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations
Triangles 69.2k
Vertices 39.2k
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