Emission is a material channel that gives the impression of brightness by ignoring all of the scene’s lighting settings (i.e., you would be able to see emissive materials in a dark scene). In the model above, emission is turned on for the electric number material. An orange texture map is used to give those numbers a bright orange color. The effect of emission can be enhanced and made more “glow-y” by also turning on Bloom in the model’s post-processing settings.Check out the Help Center to learn more about materials settings in Sketchfab’s 3D Editor.Divergence Meter (Steins;Gate) by Amatsukast is licensed under CC Attribution-NonCommercial-ShareAlike
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ABOUT THE SELLER | |
SELLER-USER-NAME | Sketchfab |
3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
Triangles | 209.4k |
Vertices | 109.3k |
Category | Electronics & Gadgets |
Tags | bloom, emission, material, materials-pbr-texturing, post-processing, sketchfab-tip |