Epic games launched the new Unreal Tournament project back in May 2014. The reboot was being developed with a few in house developers and the open modding community. But unfortunately, due to sudden burst of popularity of their other title ‘Fortnite’, the project was halted in 2017. I joined the modding way after all these happened in March 2018.Last month I decided to finish up the unreleased Robot Faction Character, which was first of its class for the game. Epic left it at about 80% done state. The major thing that was not included in the UT Editor ( based on UE v 4.15) was the textures & character specific animations. You can check out the dev progress on this massive forum thread. http://bit.ly/2QMCjuT I decided to take the challenge to finish this character myself. I redid the textures, assembled final character with whatever assets was available, included AI & released it for the community.© 2018 Unreal Tournament © 2018 Epic Games, Inc. All rights reserved.
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ABOUT THE SELLER | |
SELLER-USER-NAME | tamzidfarhan |
3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
Triangles | 70.5k |
Vertices | 36.1k |
Category | Art & Abstract, Characters & Creatures |
Tags | bluetooth, epic, epicgames, prehistoric-alpha, redthroat, robo, robot, tournament, unreal, unrealtournament, ut4 |