(the project on Artstation)Recently, I reread my favorite manga Blame!, and started reading Berserk. I felt inspired to play around with procedural shader generation in a manga style. Initially, I modeled this corridor to test the shader, but gradually, it became more detailed. I decided to share my progress. The entire scene is handled by just two procedural shaders – one for the tree and one for everything else. However, for Sketchfab, I had to optimize the scene and bake the texture. I modeled all the geometry except for the tree. I added the tree at the last moment to ‘enliven’ the scene. The tree was kindly provided for download by @gelmi.com.br – thank you
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ABOUT THE SELLER | |
SELLER-USER-NAME | yu-r-i |
3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
Triangles | 96.9k |
Vertices | 52.7k |
Category | Architecture, Art & Abstract |
Tags | #goth, anime, berserk, blackandwhite, blame, blender, coridor, dark, doom, industrial, journey, manga, megastructure, metal, nodes, pipes, sci-fi, shader, tree, tunel, wire, wires, yu-r-i, yuri |