In the project Allom I had the opportunity to better understand the problem solving for a game character, the character was modeled in Zbrush, made the retopology and RIG in Maya, textured in the Substance Painter and rendered in real time in the Marmoset Toolbag.I hope you enjoy it, it was a lot of fun all the development. Part of the development was done live on Facebook you can check in https://web.facebook.com/bento3D/ https://www.artstation.com/artwork/ZAYRm
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ABOUT THE SELLER | |
SELLER-USER-NAME | filvox7 |
3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
Triangles | 112.7k |
Vertices | 59.4k |
Category | Characters & Creatures |
Tags | gameasset, gamecharacter, sci-fi, warrior |