A simple demonstration of the use of the new separate Alpha Mask Channel. The new separate alpha masking channel allows for masking in combination with refraction, providing for better control over the transparency where the window is not broken.Note that refraction in combination with roughness creates an appearance of fuzzy refraction on the window, which is not achievable with blending.You can learn more about Alpha Masking on our Help Center.Based on “Broken Window 06)” by Game Ready Art – licensed under Creative Commons Attribution.
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ABOUT THE SELLER | |
SELLER-USER-NAME | Sketchfab |
3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
Triangles | 1.9k |
Vertices | 1.8k |
Category | 3d Print Models |
Tags | not known |