This is a mid-poly dutch bicycle. all possible moving parts are single objects.Use the reflection textures single channels to feed PBR shader values.The reflection texture uses the RGBA channels to storeR=Roughness G=Metalness B=Ambient Occlusion A=ColorTintmaskThe colortint mask can be used to tint the painted portions of the bike. an example of how to setup such a shader in unreal engine is in the screenshots area.Polygons:12,409 Vertices:6,796 Textures:Yes Materials:No Rigged:No Animated:No UV Mapped:Yes Unwrapped UVs:Yes, non-overlapping
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ABOUT THE SELLER | |
SELLER-USER-NAME | SaschaHenrichs |
3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
Triangles | 12.4k |
Vertices | 6.8k |
Category | Cars & Vehicles |
Tags | bicycle, bike, dutch |