Here’s my personal introduction to the PBR workflow, nothing fancy. From Maya to Unity and trought substance painter, it’s a very interesting process. Thoses are modular level parts for a turn bases Tactic game I’m working on
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ABOUT THE SELLER | |
SELLER-USER-NAME | Yann |
3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
Triangles | 1.5k |
Vertices | 255 |
Category | 3d Print Models |
Tags | block, game, maya, modular, pbr, substance, tactics, unity |