I used Maya for modeling and rigging, then Substance Painter for texturing. I created this assets for my zombie shooter game.https://www.artstation.com/jeromeangeles
★★★★☆
The geometry includes perfect edge loops which is awesome.
★★★★☆
The displacement maps add so much depth to the surface.
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
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| ABOUT THE SELLER |
|
| SELLER-USER-NAME | Jerome Angeles |
| 3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
| 3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
| Triangles | 107.3k |
| Vertices | 63.3k |
| Category | Architecture |
| Tags | abandoned, asset, building, city, concept, desert, Environment, game, lowpoly, maya, metal, modular, painter, roof, rust, sci-fi, scrap, stairs, substance, wall, wood |